Before you read the following, you may want to take a look on the project license.
Class Description : the time mage will be a class that will be able to do unlimited teleporting, target switching, clone spells. He will change the speed of targets. It will be the most powerfull pvp class.
Damage : medium / big vs enemies that deal big damage spells.
Survivability: spam teleport , slow.
Healing capabilities: Can heal himself and others with hp switch. Can recast healing spells if someone else heals.
skills:
1) Recast: (3 sec cast time) Spell casted by your defend target will be recasted by you to your attack target.
Strategy :
1) nice allows you to cast spells of other classes, e.g put a priest as a defend target and when he casts a heal, you will be able to cast as well.
2) how will it work exactly is not yet decided, as it seems to be too powerfull e.g double casting pyroblast. Or even worse casting 10 second damaging spells mage has (nice synergy).
3) its too overpowered : maybe it will require channeling which is fair.
2) telekenitic grab : grabs an object, the object will rotate around you, untill you decide to throw it. Creatures that come near you get damage from the rotating object. The objects can get destroyed if they take enought damage.
You can grab opponent spells those spells will become neutral and attack both sides.
You can throw the objects you picked from this spell with telekenitic throw spell: dealing physical damage for creates/weapons/rocks. (great on spell immune mobs , or on low armor enemies) or for spells appling its effect on targets it hits.
You can grap up to 6 objects.
strategy :
1) on chest it opens them and you get its contents.
2) on pickable objects like stones, crates , weapons it picks them up, then they can be used as aoe damage aura. or thrown to deal physical damage to enemies.
3) you can even grab enemies and throw them far.
4) you can even grab enemy projectilies and throw them back in their face. e.g grap a fear bolt spell and throw it back to a warlock. (or have it as a shield that when enemy comes near you it will be hit by the fear bolt ).
5) you can grab area of effect spells and move them. E.g pick a hellfire spell and move it near your enemies.
6) its very powerfull spell maybe it need balancing.
3) Dark hole : opens a dark hole that will attract everything to come inside it. Creatures that get inside take big damage and are temporarly removed but will come back after 4 seconds teleported randomly within 30 yards. Projectiles will also be sucked in, and when it happens they will become neutral, activating on touching either side.
strategy:
1) you cant place this on an enemy and have him instant sucked in.
2) it can attract even you. Its also a great way to escape since it teleports you 30 yards away.
3) nice to repel your enemies projectiles back to their face.
4) did your spell miss your enemy, cast this and make it have a chance to hit enemy again (by teleporting the spell near them).
4) switch hp : switch targets hp with your hp.
strategy:
1) if you have low hp cast this to a enemy to heal fully and make enemy have low hp.
2) if talented it will increase your max hp temporarly. e.g cast this one a defender with 20.000 to have big hp.
3) if its overpowered , the hp will be switched only for 15 seconds.
5) switch mp : switch targets mp with your mp.
strategy :
1) nice way to make enemy out of mana, and fully recover your mana.
2) spam high mana cost spells and then switch to make enemy out of mana.
6) minimize : makes the target extremely small.
strategy :
1) hard to detect, nice way to conceal yourself.
2) small enemies maybe cant be attacked by most skills, e.g they will be too small to be hited with a horizontal slash attacks. this will reduce the aoe area of minimized targets.
3) maybe this will reduce the damaging power of minimized persons.
4) nice to be smaller than gnome.
7) maximize : increase the size of target.
strategy:
1) minimize and maximize are opposite they cannot exist both on target, maybe each cancels the other.
2) maximized targets will have bigger area of effect. And will be easier to hit by area of effect spells.
3) possible they will have bigger damage.
8) Haste : increases targets movement speed by 50%, attack speed by 100% , spell casting speed by 30% for 15 seconds. When this effect ends target will become fatigued.
9) slow : reduces targets movement speed by 50%, attack speed by 50% and cast speed by 30% for 15 seconds.
10) telekenitic swap : swaps the position of you and the enemy.
strategy:
1) fall of the cliff or lava and cast this. And watch enemy get 1 shotted.
2) use on arena to get close to healers, or away from damage dealers and replace your position with a tank.
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