Class Description : the warlock will be one of the strongest classes (and most overpowered in the game).
Damage : big
Survivability: nice, with life drain spells, sacrifice minions to heal itself.
Healing capabilities: warlock can heal others and his group by sacrificing a portion of his hp. He can also create bloodstones for free, to heal party members when they consume them.
Also he can create fountain of bloodstones so that party members can pick bloodstones when they want (even in combat).
The warlock will have 10 pet slots. So he will be able to carry 10 skeletons in battle, or if he wants conjure stronger creatures to follow him in battle that consume more than 1 pet slot.
skills:
1)renew loyalty: the warlock can renew the duration of his enslaved pets (demons or undead).
cost:
Skill description:
1) nice if you enslaved a demon elite boss that deals 9999999 damage per hit, you can use it to destroy entire cities.
2) Higher talents will increase the success chance and the duration this skill gives to your enslaved pets.
2)Demonic Contamination Armor.
Every 2 seconds, 5% of warlocks hp are lost, but the same damage also goes to all nearby targets. Every creature that takes damage, (even a lv1 critter), will also take this debuff and also spread it to nearby targets, dealing the same damage as warlock (hint: when it is spreaded the first 2 seconds wont deal damage). When dispelled, it will heal its wielder for 200% of the damage it dealt(maybe heal 2 ticks). This disease will last 15 seconds on players if not dispelled. Dead characters will continue to spread the disease until they copse run. Or someone stops their copse (enflame it). Undead skeletons created out of this copse will have a permanent demonic contamination debuff.
skill description :
1) if warlock is alone, nice way to heal itself.
2) warlock can create 10 pets and then cause complete annihilation of everything.(thanks to this debuff). especially on overcrowded areas.
3) maybe it needs to be balanced a little.
3) Torment : a 15 second buff that allows others to use skills that sacrifice themselves. Allowing to use torments spells, torment spells don’t cause repair costs so it’s a nice way to get rid of expenses.
4) Demonic Sacrifice: (torment spell) instantly kills the caster but makes all undead/demonic creatures within 15 yards immune for 15 seconds. Your pets wont be removed because you died. When this spell ends your creatures die.
skill strategy :
1) use Demonic Contamination Armor and this to have immortal pets that spread diseases.
2) you may have lost the battle, but your opponent may lose as well from your pets.
3) priests and warlocks have zombify spells that that make target undead. Nice to make your party immune.
5) curse of weakness : reduces target chance to critical by 5% and forces target to always deal the minimum damage.
skill strategy :
1) nice way to lower damage. If for example a spell deals 700 - 1500 damage then the spell will always deal 700 damage instead.
6) stinky cloud : deals poison damage (20% of the power of 1 dot) to all creatures. Increase the power of poisons by 20%.
Creatures inside this will have asphyxia making unable to breath will inside the cloud.
strategy :
1) it will force opponents to move away from stinky cloud or else die.
2) you can spam it by following opponent, giving them a lovely out of breath death.
3) use underwater breathing buff to protect you and your allies.
7) bind soul : allows a dead player's soul to enter the body of one of your pets. This will allow them to contro your pets increasing the pet stats by (player stats/4).
strategy :
1) when someone dies in a raid or party they can continue to play with this. some necromancer pets can deal dark damage, so have a priest turn an ally undead, and have the soul bound pet main heal undead creatures.
8) Flesh restoration : increase an undead creature hp regeneration by 50%, even if undead die, they will still come back to life after some time.
strategy :
1) become undead, cast this on self, gratz now you can no longer die. Warning: in arena if all players are dead, they lose, if they would revived by this effect after some seconds.
2) warning the time it will take to come back to life depends on your hp regeneration and the damage you took. This means that if you regenerate 200 hp per second. and die with -1200 hp, then every second you will recover 200hp thus getting revived in 6 seconds. However if some player is evil sadist ganker, he wont stop attacking after you die, and will spam attack you.
Your hp will continue to decrease by opponents attacks and may go -12000 after 20 seconds and it will take a long time to regenerate.
3) being undead has its weaknesses, a priest can dispel flesh restoration when you are dead thus canceling its effect.
9) Lich Form: become undead, gaining all the benefits of undead. while in lich form increase your defense by 100%, melee attacks do damage increased damage, and heal your hp.
strategy :
2) bring a non holy ressurecting class to ressurect you after combat if you die e.g druid or shaman. or have flesh restoration buff to auto-revive yourself.
3) warning: many necromancer will want to welcome you as their new pet.
10) death : instantly kills target. chance to kill target depend on your willpower vs opponents resistance. Will have reverse effect on undead.
strategy :
1) easilly destroy tanks that have low resistance. e.g if a defender neglects his resistance.
2) undead are immune to this spell. this spell will heal undead by a small amount and will be able to ressurect them when their hp become more than 0. That is great on raids. Even if someone dies they will come back to life and very fast.
11) curse of doom : target will die after some
strategy :
1) cast this on a player that has no dispel skills, then leave battle, they will die sooner or later.
2) this works on bosses also, but it maybe takes much time like 10 minites to activate.
3) undead will recover to full hp with this and get ressurected.
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