Class Description : priest will be a healing class.
Damage : non existent / (big (like mage) on undead).
Survivability: eternal. As long as he has mana, he never dies no matter what.
also has aoe fear , mind control.
Healing capabilities: best but have high mana costs.
Strengths :
1) Strongest dispel spells. Aoe dispels. can remove any debuff.
2) if priest has mana, he cant die.
Weaknesses:
1) low mana and mana regeneration.
skills:
1) zombify : target creature becomes undead, gets fear immunity, sap immunity, instant-death immunity, allows its hp to regen while in combat. Dark element spells will heal undead creatures.
skill strategy :
1) a nice and ankwark way to protect your allies from status elements.
2) undead creatures take damage from healing spells, and holy spells. Possibly nature element healing spells (druid) wont suffer from this.
3) combo 1 : zombify and ressurect to instant kill your opponents. however ressurect has 10 seconds cast time.
4) combo 2 :zombify then use your healing spells on undead to become damage dealer class.
2) purify : causes big damage on undead, removes undead status effect and removes copse.
skill strategy :
1) nice to damage spell. Used with zombify priest has you have a combo.
2) removing copses is really strong, most classes use copses of enemies to cast strong spells.
3) Energy Heal: (750 mana cost) Heals 1500 hp and restores 300 mana, 10 energy , 5 rage and reduces targets risk by 3-5.
(risk will be a stat of the riskbreaker class).
skill strategy :
1) increase the energy of others and watch them shine in battle.
4) calming heal: (700 mana cost) Heals 1000 hp and removes 20 rage, 40 energy, 900 mana from target. when casted on normal monsters they will become passive.
skill strategy :
1) nice way to reduce the damage of your opponents. Also you can make other classes out of mana soon.
5) divine might : target will always deal the maximum damage.
skill strategy :
1) this spell cancels warlocks curse of weakness.
2) usefull to increase the dps of someone. if he can deal 700 - 1500 damage, then he will always deal 1500 damage.
6) mana void : when target recovers mana he loses the same amount of hp.
skill strategy:
1) great to use when a mage will cast evocation or a druid cast innervate on himself.
7) transfer mana : transfers 600 mana from you to the target.
This spell can also be learned by mage but will have 30% effect.
8) turn evil: has a chance to cause one of the following to all undead or demon creatures nearby
a) fear.
b) instant death.
c) take big damage.
skill strategy :
1) use with zombify to make creatures undead then turn them to do huge damage / kill them.
2) its power is more effective on summoned creature.
9) holy sanctuary: converts area into holy sanctuary, forbiding undead from entering it.
Upon try to enter it, they will take normal holy damage and be pushed back.
10) dispelling field: periodically dispels 1 debuff from 1 ally , and 1 buff from 1 enemy.
11) chain dispel : removes 1 buff and deals big damage to summoned units then jumps on another enemy to redo the same effect.
12) dispel: remove 1 buff on enemy, has a 50% chance to be recasted on enemy. if target has no buffs you get 50% of its mana cost back x number of times it tried to dispel.
strategy :
1) if you are lucky it will remove more than 2 effects. and if really really really luck all buffs and restore some mana.
2) with corresponding talents its effect will increase so that it restores 70% of mana cost back, and restore mana even if enemy has buffs. Then this will actually restore you mana, even if you are unlucky on average you will restore 40% of its mana cost.
13) convert defense: converts targets defense into resistance.
strategy:
1) if you have low resistance as a priest cast this on self, on fight with spell casters to have the upper hand.
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