Class Description : the mage will be a class that will have mana restore abilities and damaging spells. He will have the strongest aoe spells in game. And he will be a nessecity in dungeon, as it will provide the group with scrolls (allowing even classes that do no damage to deal same damage or more than mage). Also he will reduce aggro of his allies with petrify spells.
Damage : big (little stronger that warlock like 20% more).
Survivability: spam teleport , spam sheep others, can petrify to protect others.
Healing capabilities: can sheep himself to restore himself to full hp.
Players can carry up to 10 scrolls(with them). Unique (10)
This means that priests will be able to dps like mages as long as they have scrolls.
skills:
1) Conjure scroll (low mp cost): creates a scroll with a random spell. (soulbound, can be traded , cannot be sold).
skill description :
1) you can conjure scrolls before battle, you may be lucky and get healing scrolls (become hybrid), or apocalypse spell(more damage than your spells).
2) Fountain of scrolls: as long as it is active when a player clicks on it, he will pick a scroll from it, then mage will lose (medium mp).
skill description :
1) enemies can pick them also. so you must be carefull.
2) priests instead of standing afk they can pick scrolls and cast free, instant dps spells.
3) Fountain of scrolls explosion : destroys the fountain of scrolls, and while it is being destroyed, it automatically casts a random spell (mage takes the scroll and casts it but it will have stronger effect).
4) Scroll leash : when target player loses a scroll it will be replaced by a new one. However mage will lose (high mp).
skill description :
1) now players wont have even to pick scrolls they can spam use them. Enabling a priest to do as much damage as a mage can. If lucky they can get free healing scrolls. However mage will lose mana.
5) Tornado field: reduces the duration of aoe spells cast on area by 80%. / Has a chance to make target aoe spell be casted elsewhere (randomly – different facing) / has air that modifies projectiles (arrows-spells). e.g maybe it changes the rotation of fireball spells so that it accidentally misses or attacks even your enemies.
Strategy :
1) this may make all spells that its projectiles travel in order to hit the enemy useless.
2) possible this skill will be added to druid also as its nature spell.
3) its too overpowered : maybe it will require channeling which is fair.
6) Enchant weapon : ice element : enchant target weapon so that it does ice damage based on the mage spellpower. Attacks from this weapon will slow the movement speed of opponents by 50% for 5-15 seconds. Any spell cast by mage will cancel this.
strategy :
1) allows you mage to go melee, no mana costs !!!!!! and do almost the same amount of damage.
2) allows the mage to enchant another class e.g a rogue and go afk or help group by using bandages instead of the damage role.
7) Enchant weapon : lighting element :
8) Enchant weapon : fire element : enchant target weapon so that it does fire damage based on the mage spellpower. Attacks from this weapon will lower the armor of your opponent and give a flame dot that deals damage. Any spell cast by mage will cancel this.
9) Random teleport : teleports the mage into a completely random place of the world. can be used outside combat.
this spell can be used by time mage also if learned.
strategy :
1) it might be fun to explore new areas. Warning : it can teleport you to places where you will die.
2) it has 50% chance to teleport you into a city and 50% chance for a completely random teleport. Possibly inscription will change the probalities.
10) wall of fire : causes big damage to creatures inside it.
strategy :
1) stun creatures inside it to get the full damage of the spell.
2) party with classes with pull spells, to pull enemies into the wall of fire.
3) if its damage is too overpowered then make this a channeling spell.
11) fireball : deals fire damage and knocks enemies back.
12) petrify: turn target into stone, increasing their defense and resistance by 400% but rendering them unable to move/act. lowers the targets aggro by a lot.
skill strategy:
1) mage's job will be to petrify his allies in order to reduce their aggro, and priest will dispel the petrify status.
2) he will petrify monsters in order to make fight easier e.g fighting only 1 elite monster per time.
3) he can petrify his opponents in pvp, then go for a walk, drink , eat food, then return with full health and mana, and kill his opponent.
4) petrified creatures block sight of what is behind them, nice to create a wall , and then run around causing line of sight issues on enemy.
5) enemies can still be attacked while petrified.
6) if its too powerfull, increase the defense and resistance bonuses.
Δεν υπάρχουν σχόλια:
Δημοσίευση σχολίου