Before you read the following, you may want to take a look on the project license.
Class Description : the rogue will be a stealth, damage dealer class. it be overpowered.
Damage : big (even like mage in some forms).
Survivability: none - has low hp - low defense however a rogue doesnt need survivability as he can spam teleport, spam stealth , spam stun , spam silence , spam slow his enemies.
Healing capabilities: none.
skills:
1) fake death : the rogue pretends to be dead and leaves from combat.
skill strategy :
1) has no cooldown ! spam with stealth or stay dead near the flag room and attack when none expects it.
Τετάρτη 24 Ιουνίου 2009
Druid Class
Before you read the following, you may want to take a look on the project license.
Class Description : the druid will be a hybrid class that will have most spells in his possesion in diffrent forms. This class may be overpowered class.
Damage : big (even like mage in some forms).
Survivability: perfect. (stuns, enroot, sleep enemies).
Healing capabilities: best (like priest).
skills:
1) Nature’s Circle : creates a circle of fertile area that restores gradually allies hp. If there is rain on that place, it becomes more fertile (flowers bloom), increasing healing amount by 30% and restoring mana equal to 30% of the amount of health healed.
skill strategy :
1) combined with mage this allows to restore mana. Its like a aoe buff spell.
Class Description : the druid will be a hybrid class that will have most spells in his possesion in diffrent forms. This class may be overpowered class.
Damage : big (even like mage in some forms).
Survivability: perfect. (stuns, enroot, sleep enemies).
Healing capabilities: best (like priest).
skills:
1) Nature’s Circle : creates a circle of fertile area that restores gradually allies hp. If there is rain on that place, it becomes more fertile (flowers bloom), increasing healing amount by 30% and restoring mana equal to 30% of the amount of health healed.
skill strategy :
1) combined with mage this allows to restore mana. Its like a aoe buff spell.
Τρίτη 23 Ιουνίου 2009
Warrior Class
Before you read the following, you may want to take a look on the project license.
Class Description : high hp and damage class.
(Possibly it will get merged with defender class).
Damage : big (like warlock's)
Survivability: big ( last stand , ...)
Healing capabilities: none ?
skills:
1) impale copse : destroys a copse and puts a “skeleton relic” on it that temporarly increases your power for 1 minite.
skill strategy :
1) nice way to destroy copses.
2) repel arrows : gives 60% chance to repel physical ranged attacks. Repeled attacks will go to a random direction even attacking your enemies.
strategy :
1) great way to win hunters.
Class Description : high hp and damage class.
(Possibly it will get merged with defender class).
Damage : big (like warlock's)
Survivability: big ( last stand , ...)
Healing capabilities: none ?
skills:
1) impale copse : destroys a copse and puts a “skeleton relic” on it that temporarly increases your power for 1 minite.
skill strategy :
1) nice way to destroy copses.
2) repel arrows : gives 60% chance to repel physical ranged attacks. Repeled attacks will go to a random direction even attacking your enemies.
strategy :
1) great way to win hunters.
Priest Class
Before you read the following, you may want to take a look on the project license.
Class Description : priest will be a healing class.
Damage : non existent / (big (like mage) on undead).
Survivability: eternal. As long as he has mana, he never dies no matter what.
also has aoe fear , mind control.
Healing capabilities: best but have high mana costs.
Strengths :
1) Strongest dispel spells. Aoe dispels. can remove any debuff.
2) if priest has mana, he cant die.
Weaknesses:
1) low mana and mana regeneration.
skills:
1) zombify : target creature becomes undead, gets fear immunity, sap immunity, instant-death immunity, allows its hp to regen while in combat. Dark element spells will heal undead creatures.
skill strategy :
1) a nice and ankwark way to protect your allies from status elements.
2) undead creatures take damage from healing spells, and holy spells. Possibly nature element healing spells (druid) wont suffer from this.
3) combo 1 : zombify and ressurect to instant kill your opponents. however ressurect has 10 seconds cast time.
4) combo 2 :zombify then use your healing spells on undead to become damage dealer class.
2) purify : causes big damage on undead, removes undead status effect and removes copse.
skill strategy :
1) nice to damage spell. Used with zombify priest has you have a combo.
2) removing copses is really strong, most classes use copses of enemies to cast strong spells.
3) Energy Heal: (750 mana cost) Heals 1500 hp and restores 300 mana, 10 energy , 5 rage and reduces targets risk by 3-5.
(risk will be a stat of the riskbreaker class).
skill strategy :
1) increase the energy of others and watch them shine in battle.
4) calming heal: (700 mana cost) Heals 1000 hp and removes 20 rage, 40 energy, 900 mana from target. when casted on normal monsters they will become passive.
skill strategy :
1) nice way to reduce the damage of your opponents. Also you can make other classes out of mana soon.
5) divine might : target will always deal the maximum damage.
skill strategy :
1) this spell cancels warlocks curse of weakness.
2) usefull to increase the dps of someone. if he can deal 700 - 1500 damage, then he will always deal 1500 damage.
6) mana void : when target recovers mana he loses the same amount of hp.
skill strategy:
1) great to use when a mage will cast evocation or a druid cast innervate on himself.
7) transfer mana : transfers 600 mana from you to the target.
This spell can also be learned by mage but will have 30% effect.
8) turn evil: has a chance to cause one of the following to all undead or demon creatures nearby
a) fear.
b) instant death.
c) take big damage.
skill strategy :
1) use with zombify to make creatures undead then turn them to do huge damage / kill them.
2) its power is more effective on summoned creature.
9) holy sanctuary: converts area into holy sanctuary, forbiding undead from entering it.
Upon try to enter it, they will take normal holy damage and be pushed back.
10) dispelling field: periodically dispels 1 debuff from 1 ally , and 1 buff from 1 enemy.
11) chain dispel : removes 1 buff and deals big damage to summoned units then jumps on another enemy to redo the same effect.
12) dispel: remove 1 buff on enemy, has a 50% chance to be recasted on enemy. if target has no buffs you get 50% of its mana cost back x number of times it tried to dispel.
strategy :
1) if you are lucky it will remove more than 2 effects. and if really really really luck all buffs and restore some mana.
2) with corresponding talents its effect will increase so that it restores 70% of mana cost back, and restore mana even if enemy has buffs. Then this will actually restore you mana, even if you are unlucky on average you will restore 40% of its mana cost.
13) convert defense: converts targets defense into resistance..
strategy:
1) if you have low resistance as a priest cast this on self, on fight with spell casters to have the upper hand.
Class Description : priest will be a healing class.
Damage : non existent / (big (like mage) on undead).
Survivability: eternal. As long as he has mana, he never dies no matter what.
also has aoe fear , mind control.
Healing capabilities: best but have high mana costs.
Strengths :
1) Strongest dispel spells. Aoe dispels. can remove any debuff.
2) if priest has mana, he cant die.
Weaknesses:
1) low mana and mana regeneration.
skills:
1) zombify : target creature becomes undead, gets fear immunity, sap immunity, instant-death immunity, allows its hp to regen while in combat. Dark element spells will heal undead creatures.
skill strategy :
1) a nice and ankwark way to protect your allies from status elements.
2) undead creatures take damage from healing spells, and holy spells. Possibly nature element healing spells (druid) wont suffer from this.
3) combo 1 : zombify and ressurect to instant kill your opponents. however ressurect has 10 seconds cast time.
4) combo 2 :zombify then use your healing spells on undead to become damage dealer class.
2) purify : causes big damage on undead, removes undead status effect and removes copse.
skill strategy :
1) nice to damage spell. Used with zombify priest has you have a combo.
2) removing copses is really strong, most classes use copses of enemies to cast strong spells.
3) Energy Heal: (750 mana cost) Heals 1500 hp and restores 300 mana, 10 energy , 5 rage and reduces targets risk by 3-5.
(risk will be a stat of the riskbreaker class).
skill strategy :
1) increase the energy of others and watch them shine in battle.
4) calming heal: (700 mana cost) Heals 1000 hp and removes 20 rage, 40 energy, 900 mana from target. when casted on normal monsters they will become passive.
skill strategy :
1) nice way to reduce the damage of your opponents. Also you can make other classes out of mana soon.
5) divine might : target will always deal the maximum damage.
skill strategy :
1) this spell cancels warlocks curse of weakness.
2) usefull to increase the dps of someone. if he can deal 700 - 1500 damage, then he will always deal 1500 damage.
6) mana void : when target recovers mana he loses the same amount of hp.
skill strategy:
1) great to use when a mage will cast evocation or a druid cast innervate on himself.
7) transfer mana : transfers 600 mana from you to the target.
This spell can also be learned by mage but will have 30% effect.
8) turn evil: has a chance to cause one of the following to all undead or demon creatures nearby
a) fear.
b) instant death.
c) take big damage.
skill strategy :
1) use with zombify to make creatures undead then turn them to do huge damage / kill them.
2) its power is more effective on summoned creature.
9) holy sanctuary: converts area into holy sanctuary, forbiding undead from entering it.
Upon try to enter it, they will take normal holy damage and be pushed back.
10) dispelling field: periodically dispels 1 debuff from 1 ally , and 1 buff from 1 enemy.
11) chain dispel : removes 1 buff and deals big damage to summoned units then jumps on another enemy to redo the same effect.
12) dispel: remove 1 buff on enemy, has a 50% chance to be recasted on enemy. if target has no buffs you get 50% of its mana cost back x number of times it tried to dispel.
strategy :
1) if you are lucky it will remove more than 2 effects. and if really really really luck all buffs and restore some mana.
2) with corresponding talents its effect will increase so that it restores 70% of mana cost back, and restore mana even if enemy has buffs. Then this will actually restore you mana, even if you are unlucky on average you will restore 40% of its mana cost.
13) convert defense: converts targets defense into resistance.
strategy:
1) if you have low resistance as a priest cast this on self, on fight with spell casters to have the upper hand.
Time Mage
Before you read the following, you may want to take a look on the project license.
Class Description : the time mage will be a class that will be able to do unlimited teleporting, target switching, clone spells. He will change the speed of targets. It will be the most powerfull pvp class.
Damage : medium / big vs enemies that deal big damage spells.
Survivability: spam teleport , slow.
Healing capabilities: Can heal himself and others with hp switch. Can recast healing spells if someone else heals.
skills:
1) Recast: (3 sec cast time) Spell casted by your defend target will be recasted by you to your attack target.
Strategy :
1) nice allows you to cast spells of other classes, e.g put a priest as a defend target and when he casts a heal, you will be able to cast as well.
2) how will it work exactly is not yet decided, as it seems to be too powerfull e.g double casting pyroblast. Or even worse casting 10 second damaging spells mage has (nice synergy).
3) its too overpowered : maybe it will require channeling which is fair.
2) telekenitic grab : grabs an object, the object will rotate around you, untill you decide to throw it. Creatures that come near you get damage from the rotating object. The objects can get destroyed if they take enought damage.
You can grab opponent spells those spells will become neutral and attack both sides.
You can throw the objects you picked from this spell with telekenitic throw spell: dealing physical damage for creates/weapons/rocks. (great on spell immune mobs , or on low armor enemies) or for spells appling its effect on targets it hits.
You can grap up to 6 objects.
strategy :
1) on chest it opens them and you get its contents.
2) on pickable objects like stones, crates , weapons it picks them up, then they can be used as aoe damage aura. or thrown to deal physical damage to enemies.
3) you can even grab enemies and throw them far.
4) you can even grab enemy projectilies and throw them back in their face. e.g grap a fear bolt spell and throw it back to a warlock. (or have it as a shield that when enemy comes near you it will be hit by the fear bolt ).
5) you can grab area of effect spells and move them. E.g pick a hellfire spell and move it near your enemies.
6) its very powerfull spell maybe it need balancing.
3) Dark hole : opens a dark hole that will attract everything to come inside it. Creatures that get inside take big damage and are temporarly removed but will come back after 4 seconds teleported randomly within 30 yards. Projectiles will also be sucked in, and when it happens they will become neutral, activating on touching either side.
strategy:
1) you cant place this on an enemy and have him instant sucked in.
2) it can attract even you. Its also a great way to escape since it teleports you 30 yards away.
3) nice to repel your enemies projectiles back to their face.
4) did your spell miss your enemy, cast this and make it have a chance to hit enemy again (by teleporting the spell near them).
4) switch hp : switch targets hp with your hp.
strategy:
1) if you have low hp cast this to a enemy to heal fully and make enemy have low hp.
2) if talented it will increase your max hp temporarly. e.g cast this one a defender with 20.000 to have big hp.
3) if its overpowered , the hp will be switched only for 15 seconds.
5) switch mp : switch targets mp with your mp.
strategy :
1) nice way to make enemy out of mana, and fully recover your mana.
2) spam high mana cost spells and then switch to make enemy out of mana.
6) minimize : makes the target extremely small.
strategy :
1) hard to detect, nice way to conceal yourself.
2) small enemies maybe cant be attacked by most skills, e.g they will be too small to be hited with a horizontal slash attacks. this will reduce the aoe area of minimized targets.
3) maybe this will reduce the damaging power of minimized persons.
4) nice to be smaller than gnome.
7) maximize : increase the size of target.
strategy:
1) minimize and maximize are opposite they cannot exist both on target, maybe each cancels the other.
2) maximized targets will have bigger area of effect. And will be easier to hit by area of effect spells.
3) possible they will have bigger damage.
8) Haste : increases targets movement speed by 50%, attack speed by 100% , spell casting speed by 30% for 15 seconds. When this effect ends target will become fatigued.
9) slow : reduces targets movement speed by 50%, attack speed by 50% and cast speed by 30% for 15 seconds.
10) telekenitic swap : swaps the position of you and the enemy.
strategy:
1) fall of the cliff or lava and cast this. And watch enemy get 1 shotted.
2) use on arena to get close to healers, or away from damage dealers and replace your position with a tank.
Class Description : the time mage will be a class that will be able to do unlimited teleporting, target switching, clone spells. He will change the speed of targets. It will be the most powerfull pvp class.
Damage : medium / big vs enemies that deal big damage spells.
Survivability: spam teleport , slow.
Healing capabilities: Can heal himself and others with hp switch. Can recast healing spells if someone else heals.
skills:
1) Recast: (3 sec cast time) Spell casted by your defend target will be recasted by you to your attack target.
Strategy :
1) nice allows you to cast spells of other classes, e.g put a priest as a defend target and when he casts a heal, you will be able to cast as well.
2) how will it work exactly is not yet decided, as it seems to be too powerfull e.g double casting pyroblast. Or even worse casting 10 second damaging spells mage has (nice synergy).
3) its too overpowered : maybe it will require channeling which is fair.
2) telekenitic grab : grabs an object, the object will rotate around you, untill you decide to throw it. Creatures that come near you get damage from the rotating object. The objects can get destroyed if they take enought damage.
You can grab opponent spells those spells will become neutral and attack both sides.
You can throw the objects you picked from this spell with telekenitic throw spell: dealing physical damage for creates/weapons/rocks. (great on spell immune mobs , or on low armor enemies) or for spells appling its effect on targets it hits.
You can grap up to 6 objects.
strategy :
1) on chest it opens them and you get its contents.
2) on pickable objects like stones, crates , weapons it picks them up, then they can be used as aoe damage aura. or thrown to deal physical damage to enemies.
3) you can even grab enemies and throw them far.
4) you can even grab enemy projectilies and throw them back in their face. e.g grap a fear bolt spell and throw it back to a warlock. (or have it as a shield that when enemy comes near you it will be hit by the fear bolt ).
5) you can grab area of effect spells and move them. E.g pick a hellfire spell and move it near your enemies.
6) its very powerfull spell maybe it need balancing.
3) Dark hole : opens a dark hole that will attract everything to come inside it. Creatures that get inside take big damage and are temporarly removed but will come back after 4 seconds teleported randomly within 30 yards. Projectiles will also be sucked in, and when it happens they will become neutral, activating on touching either side.
strategy:
1) you cant place this on an enemy and have him instant sucked in.
2) it can attract even you. Its also a great way to escape since it teleports you 30 yards away.
3) nice to repel your enemies projectiles back to their face.
4) did your spell miss your enemy, cast this and make it have a chance to hit enemy again (by teleporting the spell near them).
4) switch hp : switch targets hp with your hp.
strategy:
1) if you have low hp cast this to a enemy to heal fully and make enemy have low hp.
2) if talented it will increase your max hp temporarly. e.g cast this one a defender with 20.000 to have big hp.
3) if its overpowered , the hp will be switched only for 15 seconds.
5) switch mp : switch targets mp with your mp.
strategy :
1) nice way to make enemy out of mana, and fully recover your mana.
2) spam high mana cost spells and then switch to make enemy out of mana.
6) minimize : makes the target extremely small.
strategy :
1) hard to detect, nice way to conceal yourself.
2) small enemies maybe cant be attacked by most skills, e.g they will be too small to be hited with a horizontal slash attacks. this will reduce the aoe area of minimized targets.
3) maybe this will reduce the damaging power of minimized persons.
4) nice to be smaller than gnome.
7) maximize : increase the size of target.
strategy:
1) minimize and maximize are opposite they cannot exist both on target, maybe each cancels the other.
2) maximized targets will have bigger area of effect. And will be easier to hit by area of effect spells.
3) possible they will have bigger damage.
8) Haste : increases targets movement speed by 50%, attack speed by 100% , spell casting speed by 30% for 15 seconds. When this effect ends target will become fatigued.
9) slow : reduces targets movement speed by 50%, attack speed by 50% and cast speed by 30% for 15 seconds.
10) telekenitic swap : swaps the position of you and the enemy.
strategy:
1) fall of the cliff or lava and cast this. And watch enemy get 1 shotted.
2) use on arena to get close to healers, or away from damage dealers and replace your position with a tank.
Mage Class
Before you read the following, you may want to take a look on the project license.
Class Description : the mage will be a class that will have mana restore abilities and damaging spells. He will have the strongest aoe spells in game. And he will be a nessecity in dungeon, as it will provide the group with scrolls (allowing even classes that do no damage to deal same damage or more than mage). Also he will reduce aggro of his allies with petrify spells.
Damage : big (little stronger that warlock like 20% more).
Survivability: spam teleport , spam sheep others, can petrify to protect others.
Healing capabilities: can sheep himself to restore himself to full hp.
Players can carry up to 10 scrolls(with them). Unique (10).
This means that priests will be able to dps like mages as long as they have scrolls.
skills:
1) Conjure scroll (low mp cost): creates a scroll with a random spell. (soulbound, can be traded , cannot be sold).
skill description :
1) you can conjure scrolls before battle, you may be lucky and get healing scrolls (become hybrid), or apocalypse spell(more damage than your spells).
2) Fountain of scrolls: as long as it is active when a player clicks on it, he will pick a scroll from it, then mage will lose (medium mp).
skill description :
1) enemies can pick them also. so you must be carefull.
2) priests instead of standing afk they can pick scrolls and cast free, instant dps spells.
3) Fountain of scrolls explosion : destroys the fountain of scrolls, and while it is being destroyed, it automatically casts a random spell (mage takes the scroll and casts it but it will have stronger effect).
4) Scroll leash : when target player loses a scroll it will be replaced by a new one. However mage will lose (high mp).
skill description :
1) now players wont have even to pick scrolls they can spam use them. Enabling a priest to do as much damage as a mage can. If lucky they can get free healing scrolls. However mage will lose mana.
5) Tornado field: reduces the duration of aoe spells cast on area by 80%. / Has a chance to make target aoe spell be casted elsewhere (randomly – different facing) / has air that modifies projectiles (arrows-spells). e.g maybe it changes the rotation of fireball spells so that it accidentally misses or attacks even your enemies.
Strategy :
1) this may make all spells that its projectiles travel in order to hit the enemy useless.
2) possible this skill will be added to druid also as its nature spell.
3) its too overpowered : maybe it will require channeling which is fair.
6) Enchant weapon : ice element : enchant target weapon so that it does ice damage based on the mage spellpower. Attacks from this weapon will slow the movement speed of opponents by 50% for 5-15 seconds. Any spell cast by mage will cancel this.
strategy :
1) allows you mage to go melee, no mana costs !!!!!! and do almost the same amount of damage.
2) allows the mage to enchant another class e.g a rogue and go afk or help group by using bandages instead of the damage role.
7) Enchant weapon : lighting element : enchant target weapon so that it does lighting damage based on the mage spellpower. Attacks from this weapon will stun your opponent for 2 seconds . Any spell cast by mage will cancel this.
8) Enchant weapon : fire element : enchant target weapon so that it does fire damage based on the mage spellpower. Attacks from this weapon will lower the armor of your opponent and give a flame dot that deals damage. Any spell cast by mage will cancel this.
9) Random teleport : teleports the mage into a completely random place of the world. can be used outside combat.
this spell can be used by time mage also if learned.
strategy :
1) it might be fun to explore new areas. Warning : it can teleport you to places where you will die.
2) it has 50% chance to teleport you into a city and 50% chance for a completely random teleport. Possibly inscription will change the probalities.
10) wall of fire : causes big damage to creatures inside it.
strategy :
1) stun creatures inside it to get the full damage of the spell.
2) party with classes with pull spells, to pull enemies into the wall of fire.
3) if its damage is too overpowered then make this a channeling spell.
11) fireball : deals fire damage and knocks enemies back.
12) petrify: turn target into stone, increasing their defense and resistance by 400% but rendering them unable to move/act. lowers the targets aggro by a lot.
skill strategy:
1) mage's job will be to petrify his allies in order to reduce their aggro, and priest will dispel the petrify status.
2) he will petrify monsters in order to make fight easier e.g fighting only 1 elite monster per time.
3) he can petrify his opponents in pvp, then go for a walk, drink , eat food, then return with full health and mana, and kill his opponent.
4) petrified creatures block sight of what is behind them, nice to create a wall , and then run around causing line of sight issues on enemy.
5) enemies can still be attacked while petrified.
6) if its too powerfull, increase the defense and resistance bonuses.
Class Description : the mage will be a class that will have mana restore abilities and damaging spells. He will have the strongest aoe spells in game. And he will be a nessecity in dungeon, as it will provide the group with scrolls (allowing even classes that do no damage to deal same damage or more than mage). Also he will reduce aggro of his allies with petrify spells.
Damage : big (little stronger that warlock like 20% more).
Survivability: spam teleport , spam sheep others, can petrify to protect others.
Healing capabilities: can sheep himself to restore himself to full hp.
Players can carry up to 10 scrolls(with them). Unique (10)
This means that priests will be able to dps like mages as long as they have scrolls.
skills:
1) Conjure scroll (low mp cost): creates a scroll with a random spell. (soulbound, can be traded , cannot be sold).
skill description :
1) you can conjure scrolls before battle, you may be lucky and get healing scrolls (become hybrid), or apocalypse spell(more damage than your spells).
2) Fountain of scrolls: as long as it is active when a player clicks on it, he will pick a scroll from it, then mage will lose (medium mp).
skill description :
1) enemies can pick them also. so you must be carefull.
2) priests instead of standing afk they can pick scrolls and cast free, instant dps spells.
3) Fountain of scrolls explosion : destroys the fountain of scrolls, and while it is being destroyed, it automatically casts a random spell (mage takes the scroll and casts it but it will have stronger effect).
4) Scroll leash : when target player loses a scroll it will be replaced by a new one. However mage will lose (high mp).
skill description :
1) now players wont have even to pick scrolls they can spam use them. Enabling a priest to do as much damage as a mage can. If lucky they can get free healing scrolls. However mage will lose mana.
5) Tornado field: reduces the duration of aoe spells cast on area by 80%. / Has a chance to make target aoe spell be casted elsewhere (randomly – different facing) / has air that modifies projectiles (arrows-spells). e.g maybe it changes the rotation of fireball spells so that it accidentally misses or attacks even your enemies.
Strategy :
1) this may make all spells that its projectiles travel in order to hit the enemy useless.
2) possible this skill will be added to druid also as its nature spell.
3) its too overpowered : maybe it will require channeling which is fair.
6) Enchant weapon : ice element : enchant target weapon so that it does ice damage based on the mage spellpower. Attacks from this weapon will slow the movement speed of opponents by 50% for 5-15 seconds. Any spell cast by mage will cancel this.
strategy :
1) allows you mage to go melee, no mana costs !!!!!! and do almost the same amount of damage.
2) allows the mage to enchant another class e.g a rogue and go afk or help group by using bandages instead of the damage role.
7) Enchant weapon : lighting element :
8) Enchant weapon : fire element : enchant target weapon so that it does fire damage based on the mage spellpower. Attacks from this weapon will lower the armor of your opponent and give a flame dot that deals damage. Any spell cast by mage will cancel this.
9) Random teleport : teleports the mage into a completely random place of the world. can be used outside combat.
this spell can be used by time mage also if learned.
strategy :
1) it might be fun to explore new areas. Warning : it can teleport you to places where you will die.
2) it has 50% chance to teleport you into a city and 50% chance for a completely random teleport. Possibly inscription will change the probalities.
10) wall of fire : causes big damage to creatures inside it.
strategy :
1) stun creatures inside it to get the full damage of the spell.
2) party with classes with pull spells, to pull enemies into the wall of fire.
3) if its damage is too overpowered then make this a channeling spell.
11) fireball : deals fire damage and knocks enemies back.
12) petrify: turn target into stone, increasing their defense and resistance by 400% but rendering them unable to move/act. lowers the targets aggro by a lot.
skill strategy:
1) mage's job will be to petrify his allies in order to reduce their aggro, and priest will dispel the petrify status.
2) he will petrify monsters in order to make fight easier e.g fighting only 1 elite monster per time.
3) he can petrify his opponents in pvp, then go for a walk, drink , eat food, then return with full health and mana, and kill his opponent.
4) petrified creatures block sight of what is behind them, nice to create a wall , and then run around causing line of sight issues on enemy.
5) enemies can still be attacked while petrified.
6) if its too powerfull, increase the defense and resistance bonuses.
Defender class
Before you read the following, you may want to take a look on the project license.
Class Description : the defender will be the main tank class.
Damage : non existant.
Survivability: extreme.
Healing capabilities: same heal over time spells by spending lots of rage.
Skills :
1) defend: (rage cost: 0) the defender defends from all physical attacks made to him from front taking no damage. Defending will reduce your aggro (reduced use in dungeons).
Skill Strategy : nice for pvp, however here are the drawbacks:
1) you dont generate rage during that time.
2) if you attack while defending you will cancel this.
3) enemies can still hit you from behind or rear with physical attacks.
4) enemies can hit you with spells or elemental weapons (you will take only elemental damage then).
4) balance issues : possible have it so you take only 50% damage, but if buy the corresponding talents from defense tree, it will become 100% damage protection.
Also maybe this will reduce the healing defender receives while he is defending by 50%.
5) certain skills have guard break effect, which counters this ability.
warlocks have chaos bolt which bypass/ignores all defenses, status effects, buffs,debuffs.
2) Willpower: (rage cost: 0) the defender is protected from all status effects (like fear) and knockback effects, from being casted on him from front. This will also reduce your aggro.
Skill Strategy : same as defend.
3) Spell defend: (rage cost: 0) the defender is protected from all magical damage (like elemental damage, or damage from spells) made to him from front.This will also reduce your aggro.
4) Taunt: forces target to face you. The target will only have you, as his attack target for 6 seconds. Monsters will be forced to attack you for 3.
costs: 0 rage with long cooldown / 40 rage with small cooldown 7-10 sec / 60 rage with no cooldown.
skill strategy :
1) nice for defending in pvp, players that use single target skills will be forced to attack you. They can still use aoe spells to attack everyone.
2) in pve it will be like wow's taunt.
5) Mocking taunt : bullies the target forcing him to charge on you. Any creatures that are hit by charge take big amount of damage. range : 15-30 yards.
skill description :
1) nice way to control the position of others.
2) while enemy charges he cant cast spells. Possibly for balance reasons it wont stop spellcasting.
3) does big damage.
6) fearfull presence : enemies cannot come closer to you than 7 yards. duration 3-7 seconds.
skill description :
1) nice way to stop melee. Possibly allowing you to bandage while they run away from you.
7) Combo armor : when you dodge , block , or defend you will get 1 combo point.
8) Defending armor : when you block, dodge, defend you will restore 2% of your hp.
9) Fury armor : when you block, dodge , defend you will restore 2 rage.
Class Description : the defender will be the main tank class.
Damage : non existant.
Survivability: extreme.
Healing capabilities: same heal over time spells by spending lots of rage.
Skills :
1) defend: (rage cost: 0) the defender defends from all physical attacks made to him from front taking no damage. Defending will reduce your aggro (reduced use in dungeons).
Skill Strategy : nice for pvp, however here are the drawbacks:
1) you dont generate rage during that time.
2) if you attack while defending you will cancel this.
3) enemies can still hit you from behind or rear with physical attacks.
4) enemies can hit you with spells or elemental weapons (you will take only elemental damage then).
4) balance issues : possible have it so you take only 50% damage, but if buy the corresponding talents from defense tree, it will become 100% damage protection.
Also maybe this will reduce the healing defender receives while he is defending by 50%.
5) certain skills have guard break effect, which counters this ability.
warlocks have chaos bolt which bypass/ignores all defenses, status effects, buffs,debuffs.
2) Willpower: (rage cost: 0) the defender is protected from all status effects (like fear) and knockback effects, from being casted on him from front. This will also reduce your aggro.
Skill Strategy : same as defend.
3) Spell defend: (rage cost: 0) the defender is protected from all magical damage (like elemental damage, or damage from spells) made to him from front.This will also reduce your aggro.
4) Taunt: forces target to face you. The target will only have you, as his attack target for 6 seconds. Monsters will be forced to attack you for 3.
costs: 0 rage with long cooldown / 40 rage with small cooldown 7-10 sec / 60 rage with no cooldown.
skill strategy :
1) nice for defending in pvp, players that use single target skills will be forced to attack you. They can still use aoe spells to attack everyone.
2) in pve it will be like wow's taunt.
5) Mocking taunt : bullies the target forcing him to charge on you. Any creatures that are hit by charge take big amount of damage. range : 15-30 yards.
skill description :
1) nice way to control the position of others.
2) while enemy charges he cant cast spells. Possibly for balance reasons it wont stop spellcasting.
3) does big damage.
6) fearfull presence : enemies cannot come closer to you than 7 yards. duration 3-7 seconds.
skill description :
1) nice way to stop melee. Possibly allowing you to bandage while they run away from you.
7) Combo armor : when you dodge , block , or defend you will get 1 combo point.
8) Defending armor : when you block, dodge, defend you will restore 2% of your hp.
9) Fury armor : when you block, dodge , defend you will restore 2 rage.
Warlock class
Before you read the following, you may want to take a look on the project license.
Class Description : the warlock will be one of the strongest classes (and most overpowered in the game).
Damage : big
Survivability: nice, with life drain spells, sacrifice minions to heal itself.
Healing capabilities: warlock can heal others and his group by sacrificing a portion of his hp. He can also create bloodstones for free, to heal party members when they consume them.
Also he can create fountain of bloodstones so that party members can pick bloodstones when they want (even in combat).
The warlock will have 10 pet slots. So he will be able to carry 10 skeletons in battle, or if he wants conjure stronger creatures to follow him in battle that consume more than 1 pet slot.
skills:
1)renew loyalty: the warlock can renew the duration of his enslaved pets (demons or undead).
cost:.
Skill description:
1) nice if you enslaved a demon elite boss that deals 9999999 damage per hit, you can use it to destroy entire cities.
2) Higher talents will increase the success chance and the duration this skill gives to your enslaved pets.
2)Demonic Contamination Armor.
Every 2 seconds, 5% of warlocks hp are lost, but the same damage also goes to all nearby targets. Every creature that takes damage, (even a lv1 critter), will also take this debuff and also spread it to nearby targets, dealing the same damage as warlock (hint: when it is spreaded the first 2 seconds wont deal damage). When dispelled, it will heal its wielder for 200% of the damage it dealt(maybe heal 2 ticks). This disease will last 15 seconds on players if not dispelled. Dead characters will continue to spread the disease until they copse run. Or someone stops their copse (enflame it). Undead skeletons created out of this copse will have a permanent demonic contamination debuff.
skill description :
1) if warlock is alone, nice way to heal itself.
2) warlock can create 10 pets and then cause complete annihilation of everything.(thanks to this debuff). especially on overcrowded areas.
3) maybe it needs to be balanced a little.
3) Torment : a 15 second buff that allows others to use skills that sacrifice themselves. Allowing to use torments spells, torment spells don’t cause repair costs so it’s a nice way to get rid of expenses.
4) Demonic Sacrifice: (torment spell) instantly kills the caster but makes all undead/demonic creatures within 15 yards immune for 15 seconds. Your pets wont be removed because you died. When this spell ends your creatures die.
skill strategy :
1) use Demonic Contamination Armor and this to have immortal pets that spread diseases.
2) you may have lost the battle, but your opponent may lose as well from your pets.
3) priests and warlocks have zombify spells that that make target undead. Nice to make your party immune.
5) curse of weakness : reduces target chance to critical by 5% and forces target to always deal the minimum damage.
skill strategy :
1) nice way to lower damage. If for example a spell deals 700 - 1500 damage then the spell will always deal 700 damage instead.
6) stinky cloud : deals poison damage (20% of the power of 1 dot) to all creatures. Increase the power of poisons by 20%.
Creatures inside this will have asphyxia making unable to breath will inside the cloud.
strategy :
1) it will force opponents to move away from stinky cloud or else die.
2) you can spam it by following opponent, giving them a lovely out of breath death.
3) use underwater breathing buff to protect you and your allies.
7) bind soul : allows a dead player's soul to enter the body of one of your pets. This will allow them to contro your pets increasing the pet stats by (player stats/4).
strategy :
1) when someone dies in a raid or party they can continue to play with this. some necromancer pets can deal dark damage, so have a priest turn an ally undead, and have the soul bound pet main heal undead creatures.
8) Flesh restoration : increase an undead creature hp regeneration by 50%, even if undead die, they will still come back to life after some time.
strategy :
1) become undead, cast this on self, gratz now you can no longer die. Warning: in arena if all players are dead, they lose, if they would revived by this effect after some seconds.
2) warning the time it will take to come back to life depends on your hp regeneration and the damage you took. This means that if you regenerate 200 hp per second. and die with -1200 hp, then every second you will recover 200hp thus getting revived in 6 seconds. However if some player is evil sadist ganker, he wont stop attacking after you die, and will spam attack you.
Your hp will continue to decrease by opponents attacks and may go -12000 after 20 seconds and it will take a long time to regenerate.
3) being undead has its weaknesses, a priest can dispel flesh restoration when you are dead thus canceling its effect.
9) Lich Form: become undead, gaining all the benefits of undead. while in lich form increase your defense by 100%, melee attacks do damage increased damage, and heal your hp.
strategy :
1) a priest can cast ressurect you to deal -100% damage of your max health.
2) bring a non holy ressurecting class to ressurect you after combat if you die e.g druid or shaman. or have flesh restoration buff to auto-revive yourself.
3) warning: many necromancer will want to welcome you as their new pet.
10) death : instantly kills target. chance to kill target depend on your willpower vs opponents resistance. Will have reverse effect on undead.
strategy :
1) easilly destroy tanks that have low resistance. e.g if a defender neglects his resistance.
2) undead are immune to this spell. this spell will heal undead by a small amount and will be able to ressurect them when their hp become more than 0. That is great on raids. Even if someone dies they will come back to life and very fast.
11) curse of doom : target will die after some seconds. Any damage target takes from other players (not warlock) will slow this spell activation.
strategy :
1) cast this on a player that has no dispel skills, then leave battle, they will die sooner or later.
2) this works on bosses also, but it maybe takes much time like 10 minites to activate.
3) undead will recover to full hp with this and get ressurected.
Class Description : the warlock will be one of the strongest classes (and most overpowered in the game).
Damage : big
Survivability: nice, with life drain spells, sacrifice minions to heal itself.
Healing capabilities: warlock can heal others and his group by sacrificing a portion of his hp. He can also create bloodstones for free, to heal party members when they consume them.
Also he can create fountain of bloodstones so that party members can pick bloodstones when they want (even in combat).
The warlock will have 10 pet slots. So he will be able to carry 10 skeletons in battle, or if he wants conjure stronger creatures to follow him in battle that consume more than 1 pet slot.
skills:
1)renew loyalty: the warlock can renew the duration of his enslaved pets (demons or undead).
cost:
Skill description:
1) nice if you enslaved a demon elite boss that deals 9999999 damage per hit, you can use it to destroy entire cities.
2) Higher talents will increase the success chance and the duration this skill gives to your enslaved pets.
2)Demonic Contamination Armor.
Every 2 seconds, 5% of warlocks hp are lost, but the same damage also goes to all nearby targets. Every creature that takes damage, (even a lv1 critter), will also take this debuff and also spread it to nearby targets, dealing the same damage as warlock (hint: when it is spreaded the first 2 seconds wont deal damage). When dispelled, it will heal its wielder for 200% of the damage it dealt(maybe heal 2 ticks). This disease will last 15 seconds on players if not dispelled. Dead characters will continue to spread the disease until they copse run. Or someone stops their copse (enflame it). Undead skeletons created out of this copse will have a permanent demonic contamination debuff.
skill description :
1) if warlock is alone, nice way to heal itself.
2) warlock can create 10 pets and then cause complete annihilation of everything.(thanks to this debuff). especially on overcrowded areas.
3) maybe it needs to be balanced a little.
3) Torment : a 15 second buff that allows others to use skills that sacrifice themselves. Allowing to use torments spells, torment spells don’t cause repair costs so it’s a nice way to get rid of expenses.
4) Demonic Sacrifice: (torment spell) instantly kills the caster but makes all undead/demonic creatures within 15 yards immune for 15 seconds. Your pets wont be removed because you died. When this spell ends your creatures die.
skill strategy :
1) use Demonic Contamination Armor and this to have immortal pets that spread diseases.
2) you may have lost the battle, but your opponent may lose as well from your pets.
3) priests and warlocks have zombify spells that that make target undead. Nice to make your party immune.
5) curse of weakness : reduces target chance to critical by 5% and forces target to always deal the minimum damage.
skill strategy :
1) nice way to lower damage. If for example a spell deals 700 - 1500 damage then the spell will always deal 700 damage instead.
6) stinky cloud : deals poison damage (20% of the power of 1 dot) to all creatures. Increase the power of poisons by 20%.
Creatures inside this will have asphyxia making unable to breath will inside the cloud.
strategy :
1) it will force opponents to move away from stinky cloud or else die.
2) you can spam it by following opponent, giving them a lovely out of breath death.
3) use underwater breathing buff to protect you and your allies.
7) bind soul : allows a dead player's soul to enter the body of one of your pets. This will allow them to contro your pets increasing the pet stats by (player stats/4).
strategy :
1) when someone dies in a raid or party they can continue to play with this. some necromancer pets can deal dark damage, so have a priest turn an ally undead, and have the soul bound pet main heal undead creatures.
8) Flesh restoration : increase an undead creature hp regeneration by 50%, even if undead die, they will still come back to life after some time.
strategy :
1) become undead, cast this on self, gratz now you can no longer die. Warning: in arena if all players are dead, they lose, if they would revived by this effect after some seconds.
2) warning the time it will take to come back to life depends on your hp regeneration and the damage you took. This means that if you regenerate 200 hp per second. and die with -1200 hp, then every second you will recover 200hp thus getting revived in 6 seconds. However if some player is evil sadist ganker, he wont stop attacking after you die, and will spam attack you.
Your hp will continue to decrease by opponents attacks and may go -12000 after 20 seconds and it will take a long time to regenerate.
3) being undead has its weaknesses, a priest can dispel flesh restoration when you are dead thus canceling its effect.
9) Lich Form: become undead, gaining all the benefits of undead. while in lich form increase your defense by 100%, melee attacks do damage increased damage, and heal your hp.
strategy :
2) bring a non holy ressurecting class to ressurect you after combat if you die e.g druid or shaman. or have flesh restoration buff to auto-revive yourself.
3) warning: many necromancer will want to welcome you as their new pet.
10) death : instantly kills target. chance to kill target depend on your willpower vs opponents resistance. Will have reverse effect on undead.
strategy :
1) easilly destroy tanks that have low resistance. e.g if a defender neglects his resistance.
2) undead are immune to this spell. this spell will heal undead by a small amount and will be able to ressurect them when their hp become more than 0. That is great on raids. Even if someone dies they will come back to life and very fast.
11) curse of doom : target will die after some
strategy :
1) cast this on a player that has no dispel skills, then leave battle, they will die sooner or later.
2) this works on bosses also, but it maybe takes much time like 10 minites to activate.
3) undead will recover to full hp with this and get ressurected.
Project License:
Titan fantasy will be an open source project :
Source Code : gplv3 license.
All Others : like 3d models / Icons / Music / Sounds / Resources / Story / Ideas / spell description will belong to their corresponding owners.
You will have to ask them about their corresponding permissions.
That is because i am no artist, i am just a programmer, i will not bother creating icons, musics,sounds,3d models. So i wont be able to offer those as open source because they werent necessarily made by me.
Most content used will be from the following sites :
hiveworkshop
if you disagree, have questions, please comment.
Source Code : gplv3 license.
All Others : like 3d models / Icons / Music / Sounds / Resources / Story / Ideas / spell description will belong to their corresponding owners.
You will have to ask them about their corresponding permissions.
That is because i am no artist, i am just a programmer, i will not bother creating icons, musics,sounds,3d models. So i wont be able to offer those as open source because they werent necessarily made by me.
Most content used will be from the following sites :
hiveworkshop
if you disagree, have questions, please comment.
Ετικέτες
license
General Class
Before you read the following, you may want to take a look on the project license.
Class Description : all classses can learn skills from this class. These skills that can be used by everyone.
pick up : pick up an object. Recasting this spell with throw the picked item.
strategy :
1) you can pick up enemies copses and hide them to avoid stealth detection because of killed enemies.
2) pick up objects and thrown them to enemies for extra damage.
3) carry a copse for later use. e.g warlock tricks - copse explosion.
Class Description : all classses can learn skills from this class. These skills that can be used by everyone.
pick up : pick up an object. Recasting this spell with throw the picked item.
strategy :
1) you can pick up enemies copses and hide them to avoid stealth detection because of killed enemies.
2) pick up objects and thrown them to enemies for extra damage.
3) carry a copse for later use. e.g warlock tricks - copse explosion.
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