Τρίτη 23 Ιουνίου 2009

Defender class

Before you read the following, you may want to take a look on the project license.

Class Description : the defender will be the main tank class.
Damage : non existant.
Survivability: extreme.
Healing capabilities: same heal over time spells by spending lots of rage.

Skills :

1) defend: (rage cost: 0) the defender defends from all physical attacks made to him from front taking no damage. Defending will reduce your aggro (reduced use in dungeons).

Skill Strategy : nice for pvp, however here are the drawbacks:
1) you dont generate rage during that time.
2) if you attack while defending you will cancel this.
3) enemies can still hit you from behind or rear with physical attacks.
4) enemies can hit you with spells or elemental weapons (you will take only elemental damage then).
4) balance issues : possible have it so you take only 50% damage, but if buy the corresponding talents from defense tree, it will become 100% damage protection.
Also maybe this will reduce the healing defender receives while he is defending by 50%.
5) certain skills have guard break effect, which counters this ability.
warlocks have chaos bolt which bypass/ignores all defenses, status effects, buffs,debuffs.

2) Willpower: (rage cost: 0) the defender is protected from all status effects (like fear) and knockback effects, from being casted on him from front. This will also reduce your aggro.

Skill Strategy : same as defend.

3) Spell defend: (rage cost: 0) the defender is protected from all magical damage (like elemental damage, or damage from spells) made to him from front.This will also reduce your aggro.

4) Taunt: forces target to face you. The target will only have you, as his attack target for 6 seconds. Monsters will be forced to attack you for 3.
costs: 0 rage with long cooldown / 40 rage with small cooldown 7-10 sec / 60 rage with no cooldown.

skill strategy :
1) nice for defending in pvp, players that use single target skills will be forced to attack you. They can still use aoe spells to attack everyone.
2) in pve it will be like wow's taunt.

5) Mocking taunt : bullies the target forcing him to charge on you. Any creatures that are hit by charge take big amount of damage. range : 15-30 yards.

skill description :
1) nice way to control the position of others.
2) while enemy charges he cant cast spells. Possibly for balance reasons it wont stop spellcasting.
3) does big damage.

6) fearfull presence : enemies cannot come closer to you than 7 yards. duration 3-7 seconds.

skill description :
1) nice way to stop melee. Possibly allowing you to bandage while they run away from you.

7) Combo armor : when you dodge , block , or defend you will get 1 combo point.

8) Defending armor : when you block, dodge, defend you will restore 2% of your hp.

9) Fury armor : when you block, dodge , defend you will restore 2 rage.

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